Fortifications

Military Craftsmen:

Demolitionist: Produces TNT and other explosives. Must have access to steady source of Gunpowder, Sand, and Flint

Grenadier: Produces throwable explosives (ie Minefactory Reloaded's EFLN, IC2's Dynamite, etc). Must have steady source of Gunpowder, Sand, Flint

Rocketeer: Produces Firework Rockets for communication. Must have steady source of Fireworks ingredients

Hunters (Tiers by Equipment Loadout): Go after mobs for drops

Defenders (Tiers by Equipment Loadout): Protect specific places, things, or people

Sword:
 * Swordsman (Basic): Leather Armor, Sword
 * Myrmidon (Advanced): Leather Armor (Projectile Protection), Swiftness Potion, Sword (Looting Enchant if available)
 * Myrmidon (Expert): Gold Armor (Projectile Protection/Blast Protection), Swiftness Potion, Potion of Invisibility or Leaping, Sword (Looting/Sharpness Enchants if available,
 * Sword and Board (Advanced): Metal Armor (Protection Enchant if available), Healing Potion (If Available), Sword (Fire Aspect Enchant if available), Shield
 * Sword and Board (Expert): Metal Armor (Protection/Thorns if available), Healing and Regeneration Potions (If Available), Sword (Knockback/Fire Aspect Enchants if available), Shield (Mending or Unbreakable Enchant if available)

Archer: Soon (Defensive (Sniper) and Offensive (Skirmish) variants for Advanced/Expert)

Axe: Soon (Offensive variant only)

Grenadier: Soon

Potion Master (Healing and Hurting)

Barracks

Basic Watchtower

 * 1 Watchman Reservist
 * Full Leather Armor
 * Bow/Arrows
 * Sword
 * Cat
 * Lives in a separate Dwelling

Dedicated Watchtower
Think Lighthouses. Their barracks should be built near the Watchtower. If desired, the Watchtower may rise from the barracks' roof


 * 2 Full-time Reservists
 * Equipment (Apiece)
 * Full Leather Armor
 * Stone Sword
 * Bow/Arrows
 * 1 Cat/Watchman
 * 1 Dog total
 * Barracks
 * 1 Bed/Watchman
 * 1 Chest/Watchman
 * Source of food for both Watchmen should be in the immediate proximity
 * Recommend small-scale farming
 * 1 Armor Stand/Watchman

Upgrades to

Tactical Reserve Fortress

 * Leftenant
 * 1 Horse
 * 1 Dog
 * 2 Sergeants
 * 1 Dog/Sergeant
 * 2 Squads
 * Leather Armor
 * Helmet equivalent to best rating for line troops
 * Weaponry equivalent to line troops
 * 2 Full-time Watchtowers

Strategic Reserve Base

 * 1 Captain
 * 2 Leftenants
 * 1 Horse/Leftenant
 * 1 Dog/Leftenant
 * 5 Sergeants
 * 1 Dog/Sergeant
 * 5 Squads
 * Armor equivalent to Line Troops
 * Arms equivalent to Line Troops
 * Armory
 * Armory Clerk
 * Leather Armor
 * Line-Equivalent Arms
 * Line-Equivalent Helmet
 * Armor Stand for every soldier
 * Weapon Storage (Bibliocraft if possible) for every soldier
 * Additional Weapons for at least 1 additional Squad
 * Armor Stands for at least 1 additional Squad
 * Facilities to make new Arms/Armor
 * Facilities to repair Arms/Armor
 * Infirmary
 * Doctor
 * Leather Armor
 * No weapons needed
 * Beds for at least 1/4 soldiers stationed on the Base.
 * 4-8 Full-time Watchtowers
 * Drill/Practice Field
 * Archery Targets (if applicable)

Army/Navy/Air Force Military Base

 * 1 Commandant
 * 2 Captains
 * 5 Leftenants
 * 15 Sergeants
 * 15 Squads
 * Armory
 * Infirmary
 * Drill/Practice Field
 * Archery Targets (if applicable)
 * Mess Hall
 * Capacity=20% of base
 * Obstacle Course
 * Port (Air/Maritime) if applicable
 * Ships (Air/Maritime) if applicable