Military Craftsmen:
Demolitionist: Produces TNT and other explosives. Must have access to steady source of Gunpowder, Sand, and Flint
Grenadier: Produces throwable explosives (ie Minefactory Reloaded's EFLN, IC2's Dynamite, etc). Must have steady source of Gunpowder, Sand, Flint
Rocketeer: Produces Firework Rockets for communication. Must have steady source of Fireworks ingredients
Hunters (Tiers by Equipment Loadout): Go after mobs for drops
Defenders (Tiers by Equipment Loadout): Protect specific places, things, or people
Sword:
- Swordsman (Basic): Leather Armor, Sword
- Myrmidon (Advanced): Leather Armor (Projectile Protection), Swiftness Potion, Sword (Looting Enchant if available)
- Myrmidon (Expert): Gold Armor (Projectile Protection/Blast Protection), Swiftness Potion, Potion of Invisibility or Leaping, Sword (Looting/Sharpness Enchants if available,
- Sword and Board (Advanced): Metal Armor (Protection Enchant if available), Healing Potion (If Available), Sword (Fire Aspect Enchant if available), Shield
- Sword and Board (Expert): Metal Armor (Protection/Thorns if available), Healing and Regeneration Potions (If Available), Sword (Knockback/Fire Aspect Enchants if available), Shield (Mending or Unbreakable Enchant if available)
Archer: Soon (Defensive (Sniper) and Offensive (Skirmish) variants for Advanced/Expert)
Axe: Soon (Offensive variant only)
Grenadier: Soon
Potion Master (Healing and Hurting)
Barracks
Watchtower
Basic Watchtower
- 1 Watchman Reservist
- Full Leather Armor
- Bow/Arrows
- Sword
- Cat
- Lives in a separate Dwelling
Dedicated Watchtower
Think Lighthouses. Their barracks should be built near the Watchtower. If desired, the Watchtower may rise from the barracks' roof
- 2 Full-time Reservists
- Equipment (Apiece)
- Full Leather Armor
- Stone Sword
- Bow/Arrows
- 1 Cat/Watchman
- 1 Dog total
- Barracks
- 1 Bed/Watchman
- 1 Chest/Watchman
- Source of food for both Watchmen should be in the immediate proximity
- Recommend small-scale farming
- 1 Armor Stand/Watchman
- Equipment (Apiece)
Upgrades to
Tactical Reserve Fortress
- Leftenant
- 1 Horse
- 1 Dog
- 2 Sergeants
- 1 Dog/Sergeant
- 2 Squads
- Leather Armor
- Helmet equivalent to best rating for line troops
- Weaponry equivalent to line troops
- 2 Full-time Watchtowers
Strategic Reserve Base
- 1 Captain
- 2 Leftenants
- 1 Horse/Leftenant
- 1 Dog/Leftenant
- 5 Sergeants
- 1 Dog/Sergeant
- 5 Squads
- Armor equivalent to Line Troops
- Arms equivalent to Line Troops
- Armory
- Armory Clerk
- Leather Armor
- Line-Equivalent Arms
- Line-Equivalent Helmet
- Armor Stand for every soldier
- Weapon Storage (Bibliocraft if possible) for every soldier
- Additional Weapons for at least 1 additional Squad
- Armor Stands for at least 1 additional Squad
- Facilities to make new Arms/Armor
- Facilities to repair Arms/Armor
- Armory Clerk
- Infirmary
- Doctor
- Leather Armor
- No weapons needed
- Beds for at least 1/4 soldiers stationed on the Base.
- Doctor
- 4-8 Full-time Watchtowers
- Drill/Practice Field
- Archery Targets (if applicable)
- 1 Commandant
- 2 Captains
- 5 Leftenants
- 15 Sergeants
- 15 Squads
- Armory
- Infirmary
- Drill/Practice Field
- Archery Targets (if applicable)
- Mess Hall
- Capacity=20% of base
- Obstacle Course
- Port (Air/Maritime) if applicable
- Ships (Air/Maritime) if applicable