Refugee to Regent Challenge Wiki
Refugee to Regent Challenge Wiki

Military Craftsmen:

Demolitionist: Produces TNT and other explosives. Must have access to steady source of Gunpowder, Sand, and Flint

Grenadier: Produces throwable explosives (ie Minefactory Reloaded's EFLN, IC2's Dynamite, etc). Must have steady source of Gunpowder, Sand, Flint

Rocketeer: Produces Firework Rockets for communication. Must have steady source of Fireworks ingredients

Hunters (Tiers by Equipment Loadout): Go after mobs for drops

Defenders (Tiers by Equipment Loadout): Protect specific places, things, or people

Sword:

  • Swordsman (Basic): Leather Armor, Sword
  • Myrmidon (Advanced): Leather Armor (Projectile Protection), Swiftness Potion, Sword (Looting Enchant if available)
  • Myrmidon (Expert): Gold Armor (Projectile Protection/Blast Protection), Swiftness Potion, Potion of Invisibility or Leaping, Sword (Looting/Sharpness Enchants if available,
  • Sword and Board (Advanced): Metal Armor (Protection Enchant if available), Healing Potion (If Available), Sword (Fire Aspect Enchant if available), Shield
  • Sword and Board (Expert): Metal Armor (Protection/Thorns if available), Healing and Regeneration Potions (If Available), Sword (Knockback/Fire Aspect Enchants if available), Shield (Mending or Unbreakable Enchant if available)

Archer: Soon (Defensive (Sniper) and Offensive (Skirmish) variants for Advanced/Expert)

Axe: Soon (Offensive variant only)

Grenadier: Soon

Potion Master (Healing and Hurting)

Barracks

Watchtower

Basic Watchtower

  • 1 Watchman Reservist
    • Full Leather Armor
    • Bow/Arrows
    • Sword
    • Cat
    • Lives in a separate Dwelling

Dedicated Watchtower

Think Lighthouses. Their barracks should be built near the Watchtower. If desired, the Watchtower may rise from the barracks' roof

  • 2 Full-time Reservists
    • Equipment (Apiece)
      • Full Leather Armor
      • Stone Sword
      • Bow/Arrows
      • 1 Cat/Watchman
      • 1 Dog total
    • Barracks
      • 1 Bed/Watchman
      • 1 Chest/Watchman
      • Source of food for both Watchmen should be in the immediate proximity
        • Recommend small-scale farming
      • 1 Armor Stand/Watchman

Upgrades to

Tactical Reserve Fortress

  • Leftenant
    • 1 Horse
    • 1 Dog
  • 2 Sergeants
    • 1 Dog/Sergeant
  • 2 Squads
    • Leather Armor
    • Helmet equivalent to best rating for line troops
    • Weaponry equivalent to line troops
  • 2 Full-time Watchtowers

Strategic Reserve Base

  • 1 Captain
  • 2 Leftenants
    • 1 Horse/Leftenant
    • 1 Dog/Leftenant
  • 5 Sergeants
    • 1 Dog/Sergeant
  • 5 Squads
    • Armor equivalent to Line Troops
    • Arms equivalent to Line Troops
  • Armory
    • Armory Clerk
      • Leather Armor
      • Line-Equivalent Arms
      • Line-Equivalent Helmet
    • Armor Stand for every soldier
    • Weapon Storage (Bibliocraft if possible) for every soldier
    • Additional Weapons for at least 1 additional Squad
    • Armor Stands for at least 1 additional Squad
    • Facilities to make new Arms/Armor
    • Facilities to repair Arms/Armor
  • Infirmary
    • Doctor
      • Leather Armor
      • No weapons needed
    • Beds for at least 1/4 soldiers stationed on the Base.
  • 4-8 Full-time Watchtowers
  • Drill/Practice Field
  • Archery Targets (if applicable)

Army/Navy/Air Force Military Base

  • 1 Commandant
  • 2 Captains
  • 5 Leftenants
  • 15 Sergeants
  • 15 Squads
  • Armory
  • Infirmary
  • Drill/Practice Field
  • Archery Targets (if applicable)
  • Mess Hall
    • Capacity=20% of base
  • Obstacle Course
  • Port (Air/Maritime) if applicable
  • Ships (Air/Maritime) if applicable