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Not necessarily intended for everyone. This is a highly structured variant of the challenge, as opposed to the main, freeflowing challenge.

Agriculture

Unlocked by building an Elder Dwelling in Dirt Hovel stage.


Agricultural Nobility

There must always be a Noble overseeing all of the Agricultural activity in any Settlement. As more extravagant classes of Nobility begin to move to the Settlement, the Agricultural Noble must always be of the highest class of Nobility possible. If the Agricultural Noble remains a Noble at the close of the Stone Hamlet Stage, he will be replaced by a Baron in the Iron Village stage.

Agriculture Nobles are bureaucrats, and have no other purpose besides shuffling papers around.

Agricultural Council

The Agricultural Council report directly to the Agricultural Noble. There must be one member of the Agricultural Council for every branch of Agriculture present in the Settlement. Members of the Agricultural Council remain 1 class below the Agricultural Noble--unless it is the Iron Village stage, in which case any Councillors who remain Elders must be replaced by Barons.

Agriculture Advisor

The Agriculture Advisor reports directly to you about all Agricultural concerns across the entire Empire. He is of the highest rank of Nobles that have moved to your Empire (Anywhere in your Empire).

Capital Agricultural Council

The Capital Agricultural Council reports to the Agriculture Advisor about the state of the various Agricultural activities in the Empire. There is one Councillor per type of active Agriculture in your Empire. They are responsible for all other Agricultural Councillors within their chosen field (no pun intended).



Nobility for other sections along this vein.



Farming

Unlocked by building a Farming Elder's Dwelling in the Dirt Hovel stage.

--Unlocks Wooden Hoe

Wheat Farm

Unlocked by discovering Wheat seeds

Carrot Farm

Unlocked by discovering Carrots

Potato Farm

Unlocked by discovering Potatoes


Ranching

Unlocked by having 20 extra Wheat planted (any stage). May NOT be in Testificate village fields

Must build a Ranching Elder (Dirt Hovel-Stone Hamlet)'s/Ranching Noble (Iron Village on) Dwelling

Chicken Ranch

Unlocked by having 25 extra Wheat planted (any Stage)

Rabbit Ranch

Unlocked by having 25 exra Carrots planted (any Stage)

Pig Ranch

Unlocked by having 25 extra Carrots planted (any Stage)

Sheep Ranch

Unlocked by having 25 extra Wheat planted (any Stage)

Rainbow Ranch--Sheep of any/every color.

[Color] Sheep Ranch--Sheep of a particular color.

Cow Ranch

Unlocked by having 25 extra Wheat planted (any Stage)

Orchard Master

Unlocked by building the Farming Elder's Dwelling

Requires Elder/Noble Orchard Master's Dwelling

--Does NOT unlock Wooden Axe


Beekeeper

Unlocked by  having at least 50 trees in a bare minimum of 1 Orchards

Requires Beekeeper Elder/Noble Dwelling

Unlocks Honey Squeezer

Unlocks Mead Winery


Plantations

Unlocked by having Wheat, Carrots, and Potatoes planted in a field you created yourself (Testificate village fields do not count)

Requires having Elder/Noble Plantation


Kennels

Unlocked by owning 3 different types of Livestock (20 of each kind)

Requires Noble/Elder Kennel Master Dwelling


Stables

Unlocked by owning every type of Livestock (50 of each kind) and all kinds of Kennel Kreatures (10 of each)

Requires Elder/Noble Stable Master Dwelling


Fishing

Unlocked by building the Farming Elder's Dwelling

Requires Fishing Elder's Dwelling


Food Processing

Bakery

Requires 2 Wheat Farms

Vodka Distillery

Requires 2 Potato Farms

Cider Presser

Requires Apple Orchard

Vegetable Juicery

Requires 2 Carrot Farms

Butcher

Fish Plant

Mead Winery

Non-Food Processing

Sawmill

Lumberyard

Unlocked by Sawmill

Carpenter

Unlocked by Sawmill and Lumberyard

Furrier

Unlocked by Rabbit Ranch

Weaver

Unlocked by Sheep Ranch\

Scribe

Unlocked by Sugarcane Plantation (Papyrus) or Leatherworker (Vellum),; Chicken Ranch

Unlocks Education

Pet Store

Animal Trainer

Compost Fertilizer

Fish Plant, Butcher, Ranch, Stables feed in, all plants recieve bonus from compost (stacking bonus? static bonus?)

Wax Workshop

Unlocked by Beekeeper


Magic

Unlocked by Magic Noble and Education

Magic Education

Each place of Magical Education requires a Magic Noble, and the conventional education equivalent built somewhere in the Empire (School of Magic requires School, College of Magic requires College, etc). Places of Magical Education may focus on specific types (mods) of magic, or may focus on every single type of magic.

Each place of Magical Education is built on a Magical Education Estate, and has some basic requirements.

Additionally, each place of Magical Education requires at least one Magic Noble (who may live on or off campus) trained in the arts of that kind of magic to serve as a teacher. To hire additional teachers, build additional Magic Noble Estates.

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